Required stack
필요 기술
XMLLUA3D ModellingBlenderMayaGIANTS EditorFarming Simulator ModdingGame Development
Project brief
프로젝트 내용
I have a vehicle mod that currently runs in Farming Simulator 22 and I need it brought forward so it works flawlessly in Farming Simulator 25. The original zip is stable and fully featured; my priority is to keep its drive mechanics and all existing animations behaving exactly the same in the new game.
What I expect from you:
• Update all XML, I3D and texture paths so the mod loads with zero errors in the FS25 log.
• Re-compile or adjust any scripts so the vehicle spawns in the shop, can be purchased, and drives as it did in FS22.
• Preserve every animated part—steering, PTO shafts, suspension, lights, etc.—so players see no difference in motion between versions.
• Test the final build in a fresh FS25 save and supply me the cleaned log to confirm no warnings or missing references.
If you notice places where custom sounds could be refreshed for the new engine, feel free to flag them; keeping those is optional but welcomed if it speeds up approval on consoles.
Please deliver:
1. The finished FS25-ready ZIP.
2. A short change-log outlining files touched.
3. Screenshot or short clip proving the mod passes in-game testing.
You’ll likely use GIANTS Editor 9+, Blender or Maya for model tweaks, and the usual LUA/XML toolkit, but your workflow is up to you as long as the end product is plug-and-play for FS25. Reach out with any quick questions before you dive in so we can keep the port smooth and fast.
What I expect from you:
• Update all XML, I3D and texture paths so the mod loads with zero errors in the FS25 log.
• Re-compile or adjust any scripts so the vehicle spawns in the shop, can be purchased, and drives as it did in FS22.
• Preserve every animated part—steering, PTO shafts, suspension, lights, etc.—so players see no difference in motion between versions.
• Test the final build in a fresh FS25 save and supply me the cleaned log to confirm no warnings or missing references.
If you notice places where custom sounds could be refreshed for the new engine, feel free to flag them; keeping those is optional but welcomed if it speeds up approval on consoles.
Please deliver:
1. The finished FS25-ready ZIP.
2. A short change-log outlining files touched.
3. Screenshot or short clip proving the mod passes in-game testing.
You’ll likely use GIANTS Editor 9+, Blender or Maya for model tweaks, and the usual LUA/XML toolkit, but your workflow is up to you as long as the end product is plug-and-play for FS25. Reach out with any quick questions before you dive in so we can keep the port smooth and fast.