Required stack
필요 기술
BlenderPhotogrammetry3D Modelling3D VisualizationPBR ShadingTexturingLighting3D RenderingMaya3ds Max
Project brief
프로젝트 내용
3D modeling and asset creation work in Blender, based on source photographic input (multi-angle image sets from different positions/angles), focused on producing highly detailed (high-poly) assets with quality suitable for commercial use and photorealistic visualization.
Requirements:
Reconstruction of 3D geometry from photographic references (images captured from different positions/angles), ensuring high fidelity to the original product.
Evaluation and combination of workflows (photogrammetry + manual modeling refinement where needed).
Precise modeling of complex geometries, accurately reflecting real proportions, curves, and finishes.
Development of advanced materials and shaders (PBR), with special attention to complex textures (especially fur) and realistic surface behavior.
High level of micro-detail: stitching, reliefs, imperfections, wear, and any elements that enhance realism.
Lighting and final rendering aligned with editorial standards (premium e-commerce or campaign-level visuals).
The project involves a large-scale production volume, with strong potential for continuity and scalability.
However, before proceeding with full production, it is essential to carry out a paid initial test, in order to validate:
Achieved quality and material fidelity
Workflow suitability (photogrammetry vs. hybrid approach)
Realistic production timelines
The objective is to deliver a 3D asset that is visually indistinguishable from real photography, where detail and material accuracy are critical.
Requirements:
Reconstruction of 3D geometry from photographic references (images captured from different positions/angles), ensuring high fidelity to the original product.
Evaluation and combination of workflows (photogrammetry + manual modeling refinement where needed).
Precise modeling of complex geometries, accurately reflecting real proportions, curves, and finishes.
Development of advanced materials and shaders (PBR), with special attention to complex textures (especially fur) and realistic surface behavior.
High level of micro-detail: stitching, reliefs, imperfections, wear, and any elements that enhance realism.
Lighting and final rendering aligned with editorial standards (premium e-commerce or campaign-level visuals).
The project involves a large-scale production volume, with strong potential for continuity and scalability.
However, before proceeding with full production, it is essential to carry out a paid initial test, in order to validate:
Achieved quality and material fidelity
Workflow suitability (photogrammetry vs. hybrid approach)
Realistic production timelines
The objective is to deliver a 3D asset that is visually indistinguishable from real photography, where detail and material accuracy are critical.